翻譯|使用教程|編輯:李顯亮|2021-01-06 10:31:44.347|閱讀 290 次
概述:本系列教程整理了VectorDraw Developer Framework(VDF)最常見(jiàn)問(wèn)題,教程整理的很齊全,非常適合新手學(xué)習(xí)。本文將會(huì)介紹如何刪除Layer1的所有實(shí)體。
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相關(guān)鏈接:
VectorDraw Developer Framework(VDF)是一個(gè)用于應(yīng)用程序可視化的圖形引擎庫(kù)。有了VDF提供的功能,您可以輕松地創(chuàng)建、編輯、管理、輸出、輸入和打印2D和3D圖形文件。該庫(kù)還支持許多矢量和柵格輸入和輸出格式,包括本地PDF和SVG導(dǎo)出。
點(diǎn)擊下載VectorDraw Developer Framework
問(wèn):如何刪除Layer1的所有實(shí)體?
答:在下面的示例中,我們從所有布局和塊中刪除所有引用Layer1的實(shí)體,因此,如果一個(gè)塊包含來(lái)自多個(gè)圖層的實(shí)體,則將刪除引用第1層的實(shí)體。
//returns the handle of the layer of the passed entity function GetEntityLayerHandle(vdrawobj, document, entity) { var ret = entity.Layer; if (!ret) {//if not exist asume that it belongs to Layer '0' ret = vdrawobj.FindLayer("0"); if (!ret) ret = 'h_'; else ret = "h_" + ret.HandleId.toString(); } return ret; } //set the Deleted property of the entities that belongs to layer with passed layerHandle, to true //Note: Entities with Deleted == true are not draw and they are not saved function deleteEntitiesOnLayer(vdrawobj,document, handlecollection, layerHandle) { for (var i = 0; i < handlecollection.Items.length; i++) { var ent = vdrawobj.GetDictItem(handlecollection, handlecollection.Items[i]); if (!ent) continue; var layerentity = GetEntityLayerHandle(vdrawobj,document,ent); if (layerentity == layerHandle) ent.Deleted = true; } } function test() { //Mark all the entities, of all layouts and all blocks, that have property Layer == Layer 1 handle as Deleted = true var layer1 = vdcanvas.FindLayer('Layer1'); var layerHandle = "h_" + layer1.HandleId.toString(); var vddoc = vdcanvas.GetDocument(); deleteEntitiesOnLayer(vdcanvas, vddoc, vddoc.Model.Entities, layerHandle); if (vddoc.LayOuts) { for (var i = 0; i < vddoc.LayOuts.Items.length; i++) { deleteEntitiesOnLayer(vdcanvas, vddoc, vddoc.LayOuts.Items[i].Entities, layerHandle); } } if (vddoc.Blocks) { for (var i = 0; i < vddoc.Blocks.Items.length; i++) { var block = vdcanvas.GetDictItem(vddoc.Blocks, vddoc.Blocks.Items[i]); if (!block) continue; deleteEntitiesOnLayer(vdcanvas, vddoc, block.Entities, layerHandle); } } vdcanvas.UpdateLayout(); setTimeout(vdcanvas.redraw); }
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