翻譯|使用教程|編輯:鮑佳佳|2021-05-17 11:59:33.263|閱讀 243 次
概述:本文主要講述如何創(chuàng)建帶有材質(zhì)圖像并映射TexCoords的vdPolyface
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VectorDraw Developer Framework(VDF)是一個(gè)用于應(yīng)用程序可視化的圖形引擎庫(kù)。有了VDF提供的功能,您可以輕松地創(chuàng)建、編輯、管理、輸出、輸入和打印2D和3D圖形文件。該庫(kù)還支持許多矢量和柵格輸入和輸出格式,包括本地PDF和SVG導(dǎo)出。
下載VectorDraw Developer Framework(VDF)
問(wèn):如何使用材料圖像和貼圖TexCoords創(chuàng)建vdPolyface?
創(chuàng)建帶有材質(zhì)圖像并映射TexCoords的vdPolyface
解決方案
例子:
假設(shè)我們創(chuàng)建了一個(gè)圖像'textcoords.png'看起來(lái)像 寬度xheigth = 2598x1732(縱橫比/高度= 1.5)
遵循創(chuàng)建新的vdPolyface的代碼,該vdPolyface表示1x1x1大小的盒子 并將圖像的各個(gè)部分映射到每個(gè)面孔 注意:假設(shè)圖像坐標(biāo)為左下= 0,0和右上= 1,1
//盒子角點(diǎn) gPoints pts = new gPoints(); //底點(diǎn) pts.Add(new gPoint(0,0,0)); pts.Add(new gPoint(1,0,0)); pts.Add(new gPoint(1,1,0)); pts.Add(new gPoint(0,1,0)); //最高點(diǎn) pts.Add(new gPoint(0,0,1)); pts.Add(new gPoint(1,0,1)); pts.Add(new gPoint(1,1,1)); pts.Add(new gPoint(0,1,1)); Int32Array facelist = new Int32Array(new int [] { //注意:更改 1,2,3,4,-1,//底部 5,6,7,8,-1,//頂部 1,2,6,5,-1,//前 3,4,8,7,-1,//返回 4,1,5,8,-1,//左 2,3,7,6,-1,//右 }); //注意:假設(shè)圖像坐標(biāo)為左下= 0,0和右上= 1,1 // --->(相對(duì)于圖像左下方的紋理坐標(biāo)) // 0.0 0.33 0.66 1.0 // // 1 | ---- | ---- | ---- | // | -A-- | -B-- | -C-- | //0.5 | ---- || ---- | ---- | // | -D-- | -E-- | -F-- | // 0 | ---- | ---- | ---- | DoubleArray texcoords = new DoubleArray(new double [] { 0.0,0.5,0.33,0.5,0.33,1.0,0.0,1.0,//底部一個(gè)字母 0.33,0.5,0.66,0.5,0.66,1.0,0.33,1.0,//頂B字母 0.66,0.5,1.0,0.5,1.0,1.0,0.66,1.0,//前C字母 0.0,0.0,0.33,0.0,0.33,0.5,0.0,0.5,//后退D字母 0.33,0.0,0.66,0.0,0.66,0.5,0.33,0.5,//左E字母 0.66,0.0,1.0,0.0,1.0,0.5,0.66,0.5,//右F字母 }); vdPolyface pf =新的vdPolyface(doc,pts,facelist){TexCoords = texcoords}; vdColor pfcolor =新的vdColor(Color.Blue); pfcolor.MaterialImage = doc.Images.Add(@“ textcoords.png”); pf.PenColor = pfcolor; doc.Model.Entities.AddItem(pf); doc.RenderMode = vdRender.Mode.Render; doc.Redraw(true);
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